using UnityEngine;

public class InputManager_AMTP : MonoBehaviour
{
    private MonsterTruckController monsterTruckController;

    private float steeringInput = 0f;
    private float accelerationInput = 0f;
    private float handBrakeInput = 0f;

    private void Start()
    {
        monsterTruckController = GetComponent<MonsterTruckController>();
    }

    private void Update()
    {
        steeringInput = Input.GetAxis("Horizontal");
        accelerationInput = Input.GetAxis("Vertical");
        handBrakeInput = Input.GetAxis("Jump");
        monsterTruckController.ProvideInputs(steeringInput, accelerationInput, handBrakeInput);
    }

}
